Prayer of healing is indeed great for dungeons and any extended slog (or any resource-intensive adventuring day, including one that includes only a handful of deadly encounters). Spell slots are a precious commodity, so healing as efficient as PoH for one level 2 spell slot is very nice.
You can cast cure wounds on any creature that you can touch. In the 5th edition of Dungeons and Dragons, you are able to touch any creature plus yourself . With the ability to touch your own character in the game, you can cast cure wounds on yourself .
If Cast as a Ritual , Cannot be used more than once per short rest, and only for the same amount of spell slots per day. Prayer of Healing is meant to be a shorter less powerful short rest.
13 Answers Cure Wounds: bard , cleric , druid , paladin , ranger . Healing Word: bard , cleric , druid . Lesser Restoration: bard , cleric , druid , paladin , ranger . Greater Restoration: bard , cleric , druid . Mass Cure Wounds: bard , cleric , druid . Raise Dead: bard , cleric , paladin (and druids get reincarnate) Heal: cleric , druid .
I first thought that the answer to this question was a definite ‘yes. ‘ The target is “A creature of your choice that you can see within range” (PHB 250). Presumably the caster is a creature, can be seen by him/ herself , and is within range of 60’ of him/ herself .
Touch spells can be cast on yourself . Unless that character has Haphephobia, yes. From the spellcasting rules on roll20.net : Cure wounds , Fly, Invisibility, shocking grasp, all good spells to use on yourself !
Seven classes are able to perform healing on themselves and fellow party members: Bards , Paladins, Rangers, Clerics, Favored Souls, Druids and Artificers.
Yes, you can . There are exceptions to certain characters (e.g. WOA’s Paladin has Healing Hands which only work on another hero) but the Cleric’s Healing Powers and Aid can be applied to the Cleric himself.
A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.
When you cast a spell with a casting time longer than a single action or reaction, you must spend your action each turn casting the spell, and you must maintain your concentration while you do so. If your concentration is broken, the spell fails, but you don’t expend a spell slot.
You don’t need a dedicated healer , nor a tank. The most fun parties are those that are totally incongruous in every way. The more random incompatible abilities you have, the better. Favoured Soul is from Unearth Arcana, so some DMs won’t allow it.
Circle of Dreams is the most effective Druid healer . The Shepherd’s Unicorn Spirit is great, but it can be used only once per short rest. It doesn’t compare to the Balm of the Summer Court that a Dreams Druid gets. Land is still a good healer because they can recover spell slots, similar to a Wizard’s Arcane Recovery.
Paladins have plenty of good spells for healing but they just don’t gain access to them as fast, and they don’t gain the higher level healing spells at all. That’s what makes the big difference. Not that it really matters that much. Both will spend spell slots on other things and 5e is easy enough to cover healing .